![]() Cool Board: His main weapon and means of getting around.note Although Doombox himself is debatable, since no-one knows how old he is. The Baby of the Bunch: At 5 years old, Switch is the youngest of the roster.Is a Crapshoot: A more benevolent example: The story reveals that he was just a regular Workbot until he bopped his head, scrambling up his circuits and giving him free will. Very unlike his old robot peers, he's carefree, a daredevil and he likes a challenge. He sports cargo pants to stop filth getting into his leg joints when speeding across the city. He uses his skateboard and skateboard tricks to hit the ball. Voiced By: Robert FosterSwitch is a skateboarding ex-working-class robot. Teens Are Short: Compared to the other characters, Raptor is pretty tiny in terms of height.Spin Attack: His ability allows him to spin around and hit his ball twice in a row.One of his color palettes in both games gives him a deep red jacket and sickly gray skin.His taunt appears to be a reference to Gurren Lagann.His hat mostly hiding his eyes makes him resemble the Lil Slugger from Paranoia Agent.According to the blurb for the DLC, it's to replace it after losing it while sneaking about inside a Rex Works facility. ![]() Evolution costume has him swap his bat for a mounted chainsaw. Blaze even adds baseball-like stitches to his arms and legs which he got from surviving an explosion at his grandfather's lab. Batter Up!: Uses a baseball bat as his signature weapon, and dresses like a baseball player too.His weapon of choice is a metal baseball bat and his special ability allows him to twist around and quickly hit the ball two times in a row. Though young, he's very determined and fiercely competitive. When running on the ground, if you press crouch and then quickly press the opposite direction (within 4 frames of crouching), you will turn around much faster.Voiced By: Curtis ArnottRaptor is a rookie in the Lethal League scene, hailing from the South.Alternatively, you can hold the direction you aren’t facing and swing in order to turn around and smash. This will neutral swing or bunt accordingly. You can however achieve this by holding up + the direction you aren’t facing and either swinging or bunting. When in midair, normally you can’t change the direction you are facing.If you throw the ball downwards, it slows down by 25%.For both, the first swing obviously must connect with the ball. Instead of pressing swing then swing to perform a special, you can instead input swing then grab.If the same player smashes the ball consecutively, the speed does not double each time instead, it doubles the first time and has diminishing effect thereafter.You do not need to complete the taunt to get the meter. If your meter bar is 3/4 full, you can taunt and it will fill up completely.If the yellow bar of your health is blinking, that means 1 hit from the ball at the current speed will kill you.How to tell if you are going to die in 1 hit If they keep holding crouch, they slide farther than they would if they let go after being hit. If you charge a swing and it connects with an opponent’s character who is crouching, they slide far away from you.You will only go as far as the slide would take you. If you run, then crouch and hold swing while sliding, you will begin a charge attack while moving.If either charged swing connects with the ball, the hitlag (the time before the ball is released from your swing) is significantly reduced. If you hold jump during the charge (or press it near the end with correct timing), you will jump and then swing. After the charge is complete (or if you release swing 4 frames or less before the animation completes), they will perform a normal-looking swing. You must stand still while charging, but it does not take long. If you hold down swing, your character will begin to flash as they charge an attack.This is a risky move because the enemy can grab the ball out of your parry. When you hit the ball and you can parry, if you hold down bunt you can extend the parry’s length as long as you hold the button.After you reach the apex of a jump, pressing down in midair will cause you to fall much faster.You are free to move with the ball during this time. If you press swing and the ball is near you, you will tether the ball to the front of yourself and make it so no one else can hit it temporarily. When you press swing, if the ball is not near you, you will get up and be forced to taunt, which can be dangerous. The second way is to simply wait and eventually you will stand back up automatically. The first way is to press a movement direction and you will do a quick getup. When you are lying on the floor after a big hit, there are 3 ways to stand back up.
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